About Me

Hey there, as you can see this is blog is all about gaming. And that's what I've been doing for pretty much all of my life. Currently I'm completely enveloped in Warhammer 40,000 and I'm breaking into the new Warhammer Fantasy system with the release of the new 8th edition.

Follow me as I build new armies, find newer and better ways to destroy my enemy, learn more about the rules, and just complain about the things that don't go my way :)
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Showing posts with label Blood Angels. Show all posts
Showing posts with label Blood Angels. Show all posts

Thursday, November 11, 2010

The Stormraven?


Yeah uh... I was hoping for something more. Thoughts?

Original Info can be found on Warseer.

Monday, April 5, 2010

A 1,500 pt Blood Angels Army

So I had planned on releasing this list earlier this week, but as we all know Life will catch up with you. And that was well Playing some 40k and getting ready for the Escalation League for the week, which ended up going really well.

But anyways, here's the 1,500 pt list that I put together for Blood Angels that I would love to try playing. My only worry is a little lack of Anti Tank, but I think the list can handle most vehicles that will be found at the 1.5k level, unless they're spamming Landraiders.

Blood Angels 1,500 Points

HQ
Reclusiarch – 130 pts

The Reclusiarch, or beefy Chaplain is my pick for the low point cost HQ. This army is all about Synergy, and having your HQ pump up units is a huge thing for me, coming from an Eldar Background. One of the things I wanted to see is a Death Company Squad, and the Reclusiarch, while being actually one of the cheaper HQ choices, allows the Death Company to re-roll hits and misses in a close combat in which they charged. This can make a huge difference in any assaults.


Elites
Sanguinary Priest x2 – 180 pts
2x Jump pack
2x Power weapon

The Sanguary Priests are here once again to booster the units, there isn't really any other army (other then Death Guard) that lets you give everyone Feel no Pain, which really increases the squads survivability by about 50% to non-FNP ignoring weapons. So in most close combats, and as you're flying forward this will help keep those squads alive longer.


Troops
Death Company x 7 – 195 pts
1x Power Fist
2x Power Weapon

The Death Company, I wanted to see it in the list just because they seem to be the staple of Blood Angels, they all have FnP and Furious Charge, so they're most likely going to be striking first, they have plenty of attacks, and with the re-rolls from the Reclusiarch they should be quite devastating. Throw them in the Stormraven for transport and aiming and you're done.


Death Company Dreadnought – 126 pts
Pair of Blood Talons
Searchlight

If you're going to run a Stormraven you might as well take advantage of it right. Throw in a Dreadnought with Blood Talons and he has the potential to take out entire units in a Assault Phase, might be good, could be bad, but play testing will tell. If Tanks start to become a problem, drop the Blood Talons for the Dreadnought CC Weapon to give it Str 10 again.


Assault Marines x7 – 181 pts
2x plasma pistol
1x sergeant power weapon

Assault Marines x7 – 181 pts
2x plasma pistol
1x sergeant power weapon

Assault Marines, they don't need transports, and with FNP from the Sanguary Priests they should be living long enough to get into combat. Make sure they're getting cover along the way and they should rip up some troops. They've also go pistols to help out with light transports which will be getting in the way in most peoples Meta Games.


Fast Attack
Baal Predator – 146 pts
Side sponson heavy bolters
Searchlight

The Ball Predator was an easy pick, with scout and being a fast vehicle, you can place him after deployment and have him tear up some squads, he should also do well at tearing apart rhinos and other light transports but you'll mostly be wanting him to kill the mobs of troops.


Heavy Support
Stormraven – 216 pts
Twin-linked Multi-melta
Extra Armour
Searchlight

The Stormraven, it'll be transporting the Death Company Squad and Dread, if you're not in range to assault on your turn, then move flat out, get that 4+ cover save, and use the Melta to try and pop the transport you're going to want to assault the next turn. Remember that you are transporting a lot of things that want to be upclose, so don't hang back because a dread and death company walking across the board won't do you any good.


Predator – 145 pts
Side sponson lascannons
Storm bolter
Hunterkiller missile

The main anti tank of the list, he should be able to pop the heavier transports, and move from spot to spot as the battle progresses to gain cover and deny it from others. Keep it in the back and use him to snipe while your opponent is trying to figure out what the real target priorities are.


Total - 1500

So with 1,500 points on the dot, with the help of some 1 pt Search Lights, this army should give others a run for their money, if you get a chance to play test it let me know how it goes, or your thoughts on the list itself.


-CKR

My Blood Angels' Picks

It sure was time for the Blood Angels to came out, now we don't have to talk about those Nids from back in January as much anymore. After getting my codex on Friday and having looked through it quite a few times I thought I'd write up what my Picks are for each of the Force Org Chart slots. It might be different then what you think is the best choice, and that's ok as I'll say right now, I've not gone out and play tested these units at all, but this is purely what I'm seeing right off the pages.


For starters I have to start off with the Troops FOC, it is still the most important part of the army list to get right as they are required in 2/3s of all the normal games you will play. Now at a beautiful 18pts a pop, just 2 more points then standard marines you give up the bolter and add a CC weapon and Jetback. These guys are going to be the mainstay of every BA army I think. Now being able to actually capture objectives, and the possible normal movement of 18" (move + run) These guys can last minute grab like the best of the Eldar Tanks.

The 2 CC weapons will come in very handy as you dive face first into enemy lines. I'm seeing these guys run in squads of no less then 6 guys, and will probably be running full 10 man squads. They have the Combat Squads special rules, but I'm not sure you will often run into a setting where you want to shrink your assault squad down to 5 men. As it is I think you'll see 2-3 squads of these guys in most BA Armies.

You might ask why I didn't have the Death Company Dreadnought or the Death Company as my pick, well it came down to one simple thing, they can't hold objectives. So unless you plan on wiping your opponent off the board each time, if all you did was field those two, then the best you could do is tie.


Astorath the Grim is my HQ pick, not only is his model top rate (I'd convert the pose a little myself) but I think he is going to add that extra punch to the BA. Even though he is a rather expensive model, coming in at a bit over 200 pts, the ability to give everyone The Red Thirst on a 1-3 instead of a 1 will come in very handy. As I see it you'll want your Assault Troops to have Furious Charge as this allows them to strike first, and wounding marines on a 3+ is never a bad thing.

With a 2+ 4++ armor save he is sure to live for a while, and with a WS of 6 and Str 6 Power weapon that causes opponents to re-roll invulnerable saves he should do very well in close combat.

I'm not sure if Astorath will fit every ones army and play style, but I'll be keeping an eye out for him.


Now for Elites is was a tough call, you've got the Terminators that all marines get, and then you have some Golden Angels, but I'm all about army synergy and having units build off each other (see Astorath) so choosing Sanguary Priests as my elite pick just seemed like the right call.

These guys are going to annoy quite a lot of players out there. You can purchase up to 3 of them as an Elite choice for a modest amount of points, and because each one is an IC you can then plop them in a couple of units. The thing that is awesome or down right mean depending on which side of the table you're on is that they give all units within 6" of them the Furious Charge and Feel no Pain USR. So if you're planning on running a couple of these guys, you don't need Astorath anymore for the Blood Rage ability because these guys hand it out like candy.


The Baal Predator is one of the best Fast Attack slot units I've seen in a while. With the new Codex all Vehicles became fast at a modest 15pt increase meaning they all can move 18" fire a weapon at 12" and fire all weapons at 6". This is a huge thing for predators seeing as everytime I've played them with side sponsons I was never using them because my opponent would simply move a little out of view. Now I can move 6" and still blast away with everything.

The other great things about the Baal is that it has scout. This means that it can be setup last after you and your opponent have deployed and still move if you'd like. And with the amount of guns you can place on it, you can make sure to be within the 24" range during your turn to let loose with all of them.


And Last of all the mighty Heavy Support choice, the Stormraven. I know we've all seen rumors of this flying around, and seeing those rumors, reading them, and now having the codex it's still a little hard to imagine it exists. Not that it's a bad thing, but without actually playing against it yet, it sure does scream Over Powered on paper.

But as far as I can see it, this thing is going to be a great unit, plane and simple. The ability to transport your assault troops around the board is going to do a lot of things. Not only will it add some speed, but it should keep there unit strength at 100% until you want to release the hounds. And if all you want to do is fly around, you can move 24" and still fire a weapon, and if you're wondering what to fire, trade in for the free Multi-Melta and Lascannon so that you can pop vehicles and be ready to assault the next turn.

I think in the right hands, and played the right way it's going to be a power house, but it still has the same weakness that all other vehicles have, and that's a single lucky shot can pop it out of the sky.

Well that's it for today, and my first take on the Blood Angels Codex. I think that overall it came out very nice and should change the field of battle quite drastically.

-CKR

Sunday, January 10, 2010

Blood Angels Coming This April



If you've not heard the latest and greatest news well here it is. Some of the biggest baddest meanest power armor marines are on the way, the Blood Angels, scheduled to arrive this April.

Expect to see new metals and plastics for the range, and in from what we've seen in the past a couple new units and some new special characters. As we learn more we'll keep you informed.

-CKR