About Me

Hey there, as you can see this is blog is all about gaming. And that's what I've been doing for pretty much all of my life. Currently I'm completely enveloped in Warhammer 40,000 and I'm breaking into the new Warhammer Fantasy system with the release of the new 8th edition.

Follow me as I build new armies, find newer and better ways to destroy my enemy, learn more about the rules, and just complain about the things that don't go my way :)
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Showing posts with label News and Rumors. Show all posts
Showing posts with label News and Rumors. Show all posts

Tuesday, May 17, 2011

Additional Price Increases

Some more information from Bell of Lost Souls this morning. Looks like there is an updated list of items that we will be seeing go into effect end of May, most likely the 28th to coincide with the increases and switch to resin on the other products.

While we've all been dealing with these price increases for the past few years they seem to be starting to spiral out of control. I may have just bought my last GW army last month. How do you guys feel about it?

PRODUCTCURRENTNEW
ASSAULT ON BLACK REACH (ENGLISH)$90.00$99.00



CODEX BLACK TEMPLARS$22.00$24.75
CODEX DARK ANGELS$29.00$33.00
CODEX SPACE MARINES$30.00$33.00
CODEX SPACE WOLVES$29.00$33.00
CODEX BLOOD ANGELS$29.00$33.00
CODEX CHAOS SPACE MARINES$29.00$33.00
CODEX ORKS$29.00$33.00
CODEX ELDAR$29.00$33.00
CODEX IMPERIAL GUARD$29.00$33.00
CODEX TYRANIDS$29.00$33.00
CODEX GREY KNIGHTS (ENGLISH)$29.00$33.00
CODEX NECRONS$22.00$24.75
CODEX DARK ELDAR (ENGLISH)$29.00$33.00
CODEX TAU EMPIRE$22.00$24.75
CODEX CHAOS DAEMONS$29.00$33.00
WARRIORS OF CHAOS ARMY BOOK$29.00$33.00
EMPIRE ARMY BOOK$29.00$33.00
BRETONNIAN ARMY BOOK$29.00$33.00
WOOD ELVES ARMY BOOK$29.00$33.00
DWARF ARMY BOOK$29.00$33.00
SKAVEN ARMY BOOK ENGLISH$29.00$33.00
VAMPIRE COUNTS ARMY BOOK$29.00$33.00
LIZARDMEN ARMY BOOK$29.00$33.00
WARHAMMER ARMIES ORCS & GOBLINS$37.25$41.25
HIGH ELF ARMY BOOK$29.00$33.00
DARK ELVES ARMY BOOK$29.00$33.00
OGRE KINGDOMS ARMY BOOK$29.00$33.00
DAEMONS OF CHAOS ARMY BOOK$29.00$33.00
BEASTMEN ARMY BOOK$29.00$33.00
WARHAMMER: TOMB KINGS (ENGLISH)$37.25$41.25
HOW TO PAINT SPACE MARINES$29.00$30.00
HOW TO PAINT TANKS (ENGLISH)$29.00$30.00
UNIFORMS & HERALDRY OF THE SKAVEN (ENG)$24.75$29.00
NECROMUNDA UNDERHIVE$41.25$49.50
BATTLEFLEET GOTHIC RULEBOOK$41.25$49.50
WARMASTER RULEBOOK$45.00$49.50
INQUISITOR RULEBOOK$45.00$49.50
WAR OF THE RING: BATTLEHOSTS (ENGLISH)$24.75$29.00
HOW TO PAINT CITADEL MINIATURES$29.00$30.00
MORDHEIM CITY OF THE DAMNED RULEBOOK$41.25$49.50
EPIC ARMAGEDDON$41.25$49.50
BATTLEFLEET GOTHIC ARMADA$40.00$49.50



DARK ANGELS CHAPTER UPGRADE FRAME$13.25$16.50
SPACE MARINE COMBAT SQUAD$22.50$25.00
SPACE MARINES ASSAULT SQUAD$29.75$33.00
SPACE MARINE SCOUTS$22.50$25.00
DARK ANGELS VETERAN SPACE MARINES$24.75$25.00
DARK ANGELS RAVENWING BATTLEFORCE$90.00$105.00
SPACE MARINE VINDICATOR$44.50$49.50
SPACE MARINE BATTLEFORCE$90.00$110.00
SPACE MARINE LANDRAIDER$62.00$66.00
SPACE MARINE PREDATOR$44.50$49.50
SPACE MARINE WHIRLWIND$44.50$49.50
SPACEMARINE LANDRAIDER CRUSADER/REDEEMER$62.00$66.00
SPACE MARINE SCOUT BIKE$12.00$15.00
SPACE WOLVES BATTLEFORCE$90.00$100.00
SPACE MARINE VENERABLE DREADNOUGHT$43.00$44.50
KHORNE BESERKERS$33.00$37.25
CHAOS SPACE MARINE LAND RAIDER$62.00$66.00
CHAOS SPACE MARINE PREDATOR$44.50$49.50
CHAOS SPACE MARINE DEFILER$62.00$66.00
CHAOS SPACE MARINE ATTACK SQUAD$22.50$25.00
CHAOS SPACE MARINE BATTLEFORCE$90.00$110.00
POSSESSED CHAOS SPACE MARINES$29.75$33.00
CHAOS SPACE MARINE VINDICATOR$44.50$49.50
ORK BATTLEFORCE$90.00$100.00
ORK BOYZ MOB$24.75$29.00
ORK LOOTAS AND BURNAS$24.75$25.00
ORK BATTLEWAGON$62.00$66.00
ORK GRETCHIN$15.00$16.50
ELDAR DIRE AVENGERS$33.00$37.25
ELDAR GUARDIANS$33.00$35.00
ELDAR BATTLEFORCE$90.00$95.00
ELDAR FALCON GRAV TANK$41.25$49.50
CADIAN HEAVY WEAPON SQUAD$35.00$38.75
CATACHAN HEAVY WEAPON SQUAD$35.00$38.75
IMPERIAL GUARD SENTINEL$25.00$30.00
IMPERIAL GUARD VALKYRIE$62.00$66.00
IMPERIAL GUARD CADIAN SHOCK TROOPS$24.75$29.00
IMPERIAL GUARD CATACHAN JUNGLE FIGHTERS$24.75$29.00
IMPERIAL GUARD CADIAN BATTLEFORCE$95.00$115.00
IMPERIAL GUARD CATACHAN BATTLEFORCE$95.00$115.00
TYRANID WARRIORS$35.00$42.00
TYRANID CARNIFEX$45.00$49.50
TYRANID BATTLEFORCE$105.00$110.00
TYRANID TRYGON/MAWLOC$49.50$57.75
TYRANID HORMAGAUNT BROOD$24.75$29.00
TYRANID TERMAGANT BROOD$24.75$29.00
NECRON BATTLEFORCE$90.00$105.00
NECRON MONOLITH$62.00$66.00
DARK ELDAR KABALITE WARRIORS$24.75$29.00
DARK ELDAR WYCHES$24.75$29.00
DARK ELDAR HELLIONS$24.75$25.00
TAU XV8 CRISIS BATTLESUIT$22.25$24.75
TAU BATTLEFORCE$90.00$110.00
TAU HAMMERHEAD$44.50$49.50
TAU SKYRAY$44.50$49.50
SOUL GRINDER$62.00$66.00
IMPERIAL CRASHED AQUILA LANDER$24.75$30.00
AEGIS DEFENCE LINE$22.50$24.75
SKYSHIELD LANDING PAD$39.50$41.25
IMPERIAL BASTION$29.75$30.00
HONOURED IMPERIUM$24.75$25.00
40K TREES$8.00$8.25
URBAN BARRICADES AND WALLS$20.00$22.00
WARHAMMER 40K BASING KIT$20.00$24.75



CHAOS MARAUDER HORSEMEN$22.00$24.75
CHAOS KNIGHTS$24.75$29.75
WARRIORS OF CHAOS BATTALION$90.00$100.00
EMPIRE GENERAL$22.25$26.50
EMPIRE VOLLEY GUN / ROCKET BATTERY$24.75$25.00
EMPIRE BATTLE WIZARDS$22.25$24.75
EMPIRE FLAGELLANT WARBAND$28.00$29.00
EMPIRE PISTOLIERS$22.00$24.75
EMPIRE BATTALION$105.00$115.00
BRETONNIAN PEGASUS KNIGHTS$35.00$41.25
BRETONNIAN PEGASUS KNIGHT$15.00$18.25
DWARF CANNON$22.50$25.00
DWARF BATTALION$90.00$100.00
SKAVEN CLANRATS$33.00$35.00
SKAVEN BATTALION$105.00$110.00
VAMPIRE COUNTS GRAVE GUARD$33.00$41.25
VAMPIRE COUNTS CORPSE CART$25.00$26.50
VAMPIRE COUNTS BATTALION$90.00$100.00
LIZARDMEN STEGADON$41.25$49.50
LIZARDMEN TEMPLE GUARD$33.00$41.25
LIZARDMEN BATTALION$90.00$105.00
GOBLIN REGIMENT$30.00$35.00
FOREST GOBLIN SPIDER RIDERS$30.00$35.00
NIGHT GOBLINS$30.00$35.00
ORC WARBOSS$22.25$26.50
BLACK ORCS$33.00$41.25
ORCS AND GOBLINS BATTALION$95.00$105.00
HIGH ELF REPEATER BOLT THROWER$22.50$25.00
HIGH ELF PRINCE AND NOBLE$22.25$26.50
HIGH ELF ARCHMAGE AND MAGE$22.25$26.50
HIGH ELF CHARIOT$25.00$26.50
HIGH ELF BATTALION$100.00$105.00
DARK ELF COLD ONE KNIGHTS$24.75$29.75
DARK ELF BATTALION$90.00$105.00
OGRE KINGDOMS GNOBLARS$30.00$35.00
OGRE KINGDOMS BATTALION$90.00$105.00
GIANT$45.00$49.50
DREADSTONE BLIGHT$29.75$30.00
WARHAMMER FORTRESS$90.00$99.00



BLOODLETTERS OF KHORNE$24.75$29.00
DAEMONETTES OF SLAANESH$24.75$29.00
PINK HORRORS OF TZEENTCH$24.75$29.00
BLOODCRUSHERS OF KHORNE$53.75$54.50



TEMPLE OF SKULLS$29.75$30.00



(6)SKULL WHITE SPRAY 400ml$15.00$15.75
(6)CHAOS BLACK SPRAY 400ml$15.00$15.75
(6)PURITY SEAL SATIN SPRAY VARNISH 400ml$15.00$15.75
CITADEL SPRAY GUN PROPELLANT 3 PACK$8.25$9.00

Monday, May 16, 2011

GW Metals to Resin = Price Hike

Starting from the 28th of May 120 products that were Games Workshop direct only items will be coming back on the shelves as resin or resin Hybrids. This new range “Citadel Fine Cast” range will be limited in number for the first few months, so we will be taking advance orders for them.

Here are the new recast products at the full RRP;

I went ahead and updated the prices to USD from the Pound floating around the net, and calculated the change in cost.

Blood Angels
COMMANDER DANTE £10.50 - $17 - was $17 - hike + $0
ASTORATH THE GRIM £12.50 - $20 - was $17 - hike + $3

Chaos Daemons
SKULLTAKER £14.50 - $23.50 - was $20 - hike + $3.50
FLAMERS OF TZEENTCH £15.50 - $25 - was $22.50 - hike + $2.50

Chaos Space Marines
ABADDON THE DESPOILER £14.50 - $23.50 - was $22 - hike + $1.50
HURON BLACKHEART £10.50 - $17 - was $17 - hike + $0
CHAOS SPACE MARINE RAPTORS £25.50 - $41.50 - was $45 - hike - $3.50
DEATH GUARD PLAGUE MARINES £25.50 - $41.50 - was $35 - hike + $6.50
NURGLE DAEMON PRINCE £21.50 - $30 - was $35 - hike -$5

Dark Eldar
DARK ELDAR ARCHON £9.50 - $15.50 - was $15 - hike + $.50
LELITH HESPERAX £10.50 - $17 - was $15 - hike + $2
URIEN RAKARTH £10.50 - $17 - was $15 - hike + $2
DARK ELDAR SUCCUBUS £9.50 - $15.50 - was $15 - hike + $.50
DARK ELDAR INCUBI £23.00 - $37.30 - was $29.75 - hike + $7.55
DARK ELDAR MANDRAKES £20.50 - $33.30 - was $29.75 - hike + $3.55

Eldar
ELDAR AUTARCH WITH POWER WEAPON £10.50 - $17 - was $15 - hike + $2
THE AVATAR OF KHAINE £22.50 - $36.50 - was $30 - hike + $6.50
HARLEQUIN DEATH JESTER £10.50 - $17 - was $13.25 - hike + $3.75
HARLEQUIN SHADOWSEER £10.50 - $17 - was $13.25 - hike + $3.75
ELDAR RANGERS £20.50 - $33.30 - was $33 - hike + $.30
ELDAR DARK REAPERS £23.00 - $37.30 - was $33 - hike + $4.30
ELDAR STRIKING SCORPIONS £23.00 - $37.30 - was $30 - hike + $7.30
ELDAR FARSEER AND WARLOCKS £20.50 - $33.30 - was $30 - hike + $3

Grey Knights
BROTHER CAPTAIN STERN £14.50 - $23.50 - was $20 - hike + $3.50
LORD KALDOR DRAIGO £14.50 - $23.50 - was $22.25 - hike + $1.25
CASTELLAN CROWE £10.50 - $17 - was $16.50 - hike + $.50
INQUISITOR COTEAZ £10.50 - $17 - was $16.50 - hike + $.50

Imperial Guard
COMMISSAR YARRICK £10.50 - $17 - was $ - hike +
IMPERIAL GUARD LORD COMMISSAR £9.50 - $15.50 - was $15 - hike + $.50

Necrons
None

Orks
ORK WARBOSS WITH ATTACK SQUIG £14.50 - $23.50 - was $20 - hike + $3.50
ORK BIG MEK £14.50 - $23.50 - was $20 - hike + $3.50
ORK PAINBOY WITH GROT ORDERLY £10.50 - $17 - was $13.25 - hike + $3.75
BOSS ZAGSTRUK £14.50 - $23.50 - was $22 - hike + $1.50
GHAZGHKULL THRAKA £22.50 - $36.50 - was $35 - hike + $1.50
ORK TANKBUSTAS £25.50 - $41.50 - was $37.25 - hike + $4.25
ORK BIG MEK WITH SHOKK ATTACK GUN £23.00 - $37.30 - was $30 - hike + $7.30

Space Marines
SPACE MARINE CHAPLAIN WITH JUMP PACK £10.50 - $17 - was $15 - hike + $2
SM LIBRARIAN IN TERMINATOR ARMOUR £14.50 - $23.50 - was $19.75 - hike + $3.75
MARNEUS CALGAR AND HONOUR GUARD £36.00 - $58.50 - was $41.25 - hike + $17.25
SPACE MARINE TECHMARINE WITH SERVITORS £25.50 - $41.50 - was $41.25 - hike + $.25
SPACE MARINE STERNGUARD VETERAN SQUAD £25.50 - $41.50 - was $35 - hike + $6.50
SPACE MARINE VANGUARD VETERAN SQUAD £25.50 - $41.50 - was $35 - hike + $6.50

Space Marine - Dark Angels
DARK ANGELS COMPANY MASTER £10.50 - $17 - was $15 - hike + $2

Space Marine - Black Templars
THE EMPERORS CHAMPION £9.50 - $15.50 - was $15 - hike + $.50
BLACK TEMPLARS SWORD BRETHREN SQUAD £25.50 - $41.50 - was $41.25 - hike + $.25

Space Wolves
NJAL STORMCALLER £14.50 - $23.50 - was $22.25 - hike + $1.25
CANIS WOLFBORN £30.00 - $48.70 - was $41.25 - hike + $7.45
LOGAN GRIMNAR £14.50 - $23.50 - was $20 - hike + $3.50

Tau
TAU ETHEREAL WITH HONOUR BLADE £9.50 - $15.50 - was $15 - hike + $.50
TAU SNIPER DRONE TEAM £23.00 - $37.30 - was $33 - hike + $4.30

Tyranids
TYRANID ZOANTHROPE £15.50 - $25 - was $22.25 - hike + $2.75
TYRANID TYRANT GUARD £15.50 - $25 - was $22.25 - hike + $2.75
TYRANID HIVE GUARD £15.50 - $25 - was $20 - hike + $5
TYRANID BROODLORD £15.50 - $25 - was $20 - hike + $5
TYRANID LICTOR £15.50 - $25 - was $22.25 - hike + $2.75
TYRANID HIVE TYRANT £36.00 - $58.50 - was $49.50 - hike + $9
TYRANID PYROVORE £21.50 - $30 - was $33 - hike - $3

Witch Hunters
None

Fantasy and LoTR
83-62 CHAOS EXALTED HERO £9.50
83-63 CHAOS KHORNE EXALTED HERO £10.50
86-60 EMPIRE CAPTAIN WITH HAMMER & PISTOL £9.50
92-60 WOOD ELF HIGHBORN WITH GREAT WEAPON £9.50
84-60 DWARF LORD WITH HAMMER & SHIELD £9.50
84-61 DWARF RUNELORD WITH GREAT WEAPON £9.50
90-60 SKAVEN WARLORD £9.50
90-61 QUEEK HEADTAKER £10.50
90-62 DEATHMASTER SNIKCH £10.50
91-61 VAMPIRE LORD £9.50
89-60 GRIMGOR IRONHIDE £10.50
89-62 BLACK ORC BIG BOSS £10.50
87-60 CARADRYAN £10.50
85-61 DARK ELF ASSASSIN WITH TWO HAND WEAPONS £9.50
81-60 MALAGOR THE DARK OMEN £12.50
10-61 URUK-HAI WITH CROSSBOWS £14.00
10-62 URUK-HAI BERSERKERS £14.00
08-61 GOTHMOG (PELENNOR) £20.50
05-60 ELROND AND GIL-GALAD £15.00
10-60 SARUMAN AND GRIMA £15.00
02-60 GANDALF THE WHITE £20.50
04-60 ARAGORN (THE BLACK GATE) £20.50
04-62 THEODEN (HELM’S DEEP) £20.50
04-61 BOROMIR (ITHILIEN) £20.50
09-60 SULADAN THE SERPENT LORD £20.50
08-62 THE DARK MARSHAL (RINGWRAITH) £20.50
05-61 DAIN AND BALIN £15.00
83-42 ARCHAON THE EVERCHOSEN £30.00
83-43 CHAOS LORD ON DAEMONIC MOUNT £22.50
83-41 CHAOS DRAGON OGRE SHAGGOTH £36.00
86-41 LUDWIG SCHWARZHELM £22.50
86-40 KURT HELBORG £22.50
82-41 THE GREEN KNIGHT £22.50
82-40 KING LOUEN LEONCOEUR £30.00
92-42 WOOD ELVES TREE KIN £30.00
92-40 ORION KING IN THE WOODS £22.50
92-41 WOOD ELVES TREEMAN £36.00
84-40 THOREK IRONBROW £36.00
84-41 DWARF GYROCOPTER £23.00
84-42 DWARF BOLT THROWER £23.00
90-40 SKAVEN WARPLOCK JEZZAILS £30.00
91-40 VAMPIRE COUNTS VARGHULF £21.50
91-42 COUNT MANNFRED £22.50
91-41 VAMPIRE COUNTS BLOOD KNIGHTS £61.50
88-41 KROQ GAR £40.00
89-44 GOBLIN SPEAR CHUKKA £18.50
89-43 SAVAGE ORC GREAT SHAMAN ON WAR BOAR £15.50
89-41 ORC WARBOSS ON WYVERN £40.00
89-42 GOBLIN ROCK LOBBER £23.00
89-45 GORBAD IRONCLAW £30.00
89-40 AZHAG THE SLAUGHTERER £55.00
85-41 DARK ELVES REAPER BOLT THROWER £18.50
08-40 THE DARK LORD SAURON £25.50
08-42 GULAHVAR THE TERROR OF ARNOR £30.00
08-43 MORDOR TROLL CHIEFTAIN £25.50
02-40 THE FELLOWSHIP OF THE RING £37.00

Monday, March 21, 2011

Dark Eldar Talos and Cronos?

It looks like Dark Eldar may be getting a new release pretty soon in the form of the Talos and Cronos. There is an article on GW's main web page.

Thursday, March 10, 2011

Grey Knights: Crowe and Jokaero

So I stopped at my LGS today and got a great look at the new dex. I thumbed through it for almost and hour and quite pleased with what I saw. Let me just say I can't wait to have my own copy at home. Up above you can see the Jokaero Weaponsmith. Not what I had been expecting at all but I still like it quite a bit. Think I might have to get my hands on a couple and convert them up.

Here's Castellan Crowe. This model is probably one of my favorite marine models ever. It just looks fantastic. I'm not sure how useful he'll be on the table but I'll be getting him for sure.

I'll post up more when I get the chance.

Wednesday, March 9, 2011

Grey Knights: Preorder

The Grey Knights are finally out there for pre-order. That's right, that thing we've been waiting months to see has finally happens and it makes me very very happy! I've got to say I've been perusing around the GW site for a little while now and everything I am seeing just makes me giggle like a kid in the candy shop. Or a mermaid at a swim-meet. Or a...

Ok back on topic. It looks like most of what was rumored has made it to the pre-orders. I'm not seeing our space monkey friends the Jokaero on the web yet, and no sign of the Castellan Crowe model. Both of these were rumored as first wave releases and may be up later in the day if we're lucky.

GW also says that they'll be releasing these models for actual sale on April 2nd. Not to far away at all. So get your wallet out and get ready to spend some money.

Let's move on to some more goodies.



The Dread Knight! I'm going to be pre-ordering 2 of these bad boys. That thing just look fantastic. I was having my doubts with the blurry pictures but you know seeing it now I can't wait to build it, paint it, and play with the bad boy. I'm tired of my small shrimpy Eldar going up against my buddies Nids. I need something that's going to pound there face in with a hammer and I've got that now. My bank account is going to kill me!



While Lord Kaldor Draigo is going to be a beast on the tabletop I'm not quite sure about the model yet. I'm sure it'll look amazing in person but before 2 days ago I didn't realize they were going to release him and was going to use my old Hector Rex model in his place and I still might. I've not put it together yet and I think Mr. Rex would be a great stand in model for the Draigo model. Either way they'll most likely only be seeing games in larger battles.



The Power Armor Grey Knights look great. I am a little disappointed that they are only coming in boxes of 5 and that they're running $33 a pop but I've got to say they packed that box full of everything. It comes with;
  • 2 psycannons
  • 1 psilancer
  • 1 Incenerator
  • 1 hammer
  • 1 staff
  • 1 pair of falcions
  • 5 halberds
  • 5 swords
It also comes with 5 Telporter back packs. So this box is going to have everything you need and more. It also looks like you'll be able to use the close combat weapons with the Terminators if you so choose. I think I'm going to get 4 boxes to start with.



Ok last but not least we have the new Grey Night Terminators. These guys are looking pretty bad A! I believe the picture above is the Paladins with the books above there heads. Also this kit comes with parts to make an apothecary our friend there on the right. I'm very impressed with what GW was able to get into the kit.
  • 1 psycannon
  • 1 psilancer
  • 1 Incenerator
  • 1 hammer
  • 1 staff
  • 5 pair of falcions
  • 5 halberds
  • 5 swords
That should be enough to get you going. I'm going to be picking up 2 boxes to go with my old Metal ones. The designs all look similar enough that they should mesh quite well with each other so that's very exciting too. Unfortunately I'll be out of town when my gaming store gets their codex so I'm going to have to wait another 2 weeks before I can peak inside.

As I find more I'll post more. And be sure to come back as I take a million magnets and find the best ways to make these guys customizable!

Saturday, February 19, 2011

The Rumored Grey Knights Leaked Codex



If you've not heard about it, then this will be news to you. There happens to be something people are calling the leaked Grey Knights codex. Now I'm not going to say if you click the picture above you'll find it, but I'm not saying you won't either ;) I'm not even saying if you found something it would actually be a leaked Grey Knights codex, it could just be a fan-dex or something else... who knows what you might find.

Monday, January 10, 2011

Incoming: Grey Knights


At last GW has announced the return of the Grey Knights. Check out their Article Here!

Friday, December 3, 2010

Grey Knights: Rumors or Wishlisting?


So Blood of Kittens has Release quite few rumors regarding the Grey Knights that are sound a little to good to be true.

In fact they're starting to remind me of my own wishlist from a while back. What do you guys think?

Here is some clarification of the big rumors that have been floated around the Internet concerning the GK codex.

1. GK codex WILL NOT have inducted units. Allies are effectively gone!

2. If it has boobies it will not be in the GK codex if has man parts it will be in this dex. That means Penitent Engines, Argo flagellants, Priests are in.

3. GK and GKT have plastic kits and will be troop choices.

4. Release Date is March-May window.

5. The Stormraven is in (duh) and along with Penitent Engines are currently the only two Fast Attacks slots in the dex.

6. Look for HQs changing the FoC around

7. GW will not take away your toys meaning if you bought 50 Imperial Storm Troopers they will have a place in the GK codex

8. Assassins are in as an Elite slot and any type of GK army can take them.

Let us start with the mundane stuff

GKs are Space Marines they do not have Fearless or Stubborn they have Combat Tactics and They Shall Know No Fear

GKs only vehicles options are Land Raiders, Razorbacks, Rhinos, Chimera and Stormraven. All GK vehicles are immune to Shaken and Stunned. Stormraven is not a dedicated Transport.

GKs do not get Bikes, Jump Packs, or Chaplains

All GKs are psyker and their powers act very much in the same way as Psyker Battle Squad.

GKs will not have access to most Vanilla Marine Gear especially Heavy Weapons and Special Weapons (No Melta Spamming)

Let us get down to some specifics

Brother-Captain Stern has Eternal Warrior and his attacks can remove models from play.

The Grand Master gives out special abilities to GK units (Not USRs) We are talking weapon upgrades and minor wargear bonuses.

All GKs cause Deep Striking units to mishap if placed within 6 inches of any Grey Knight unit.

All GKs Nemesis Force Weapons are Force Weapons and no longer Str 6.

Unlike the Archon’s court from the Dark Eldar Codex Henchman + Witchhunter rejects are Elite slots. These Squads can be mixed and have many options. For instance the Warrior can get Storm Shields and power weapon. Henchman act more like Beast Master Squads than the Archon’s Court.

Henchman include everything Daemonhosts, Death-Cult Assassins, Argo flagellants, Priests, Stormtroopers, Warriors

Holocaust is now 12 inch range large blast

Mystic is now only a teleport homer

All GK vehicles are immune to Shaken and Stunned (Sacred Hull). Stormraven is not a dedicated Transport. All GK vehicles are psykers with LD 10

Blessed is now a vehicle psychic power that picks one facing and raises the AV by 2 to a max of 14

GKs have access to GK Command Squads giving them access to Apothecaries (FNP)

Vindicare has unlimited ammo for all special shots.

GKs have access to many weapon upgrades.

GKs can pay for + str or rending for their storm bolters

Grand Masters give D3 special powers to Grey Knight units. Things like Digital Weapons, Master Crafted weapons, Wolf Standard, but with GK names.

Psycannon is Str 7 rending ap 4 either can fire 2 shots moving or 4 shots standing still.

Incenerator Str 5 ap 4 rending

Callidus Assassin = Long Fangs and Lootas no more. Works like Lictors/Marbo drops a str 4 ap 2 large blast when enters play and can still use the Neural Shredder which is now Str 8 ap 2.

The other Assassin are just updated versions of their old selves with the Culexus especially devastating to Psykers.

Their are three special character Inquisitors one of which will make Henchman Troop choices.

One GKs Special character will make Purgation Squads Troops (yes you heard that right) you can spam psycannons all you want.

One GK Special Character can take cheap termies talking Chaos Space Marine Terminator Cheap.

Grey Knights are around Plague Marine Cost

GKT are normal vanilla marine termy cost.

Nemesis Force Weapons can be upgrade as well increased initiative is one option.

Grey Knights do get a MC a cross between a Talos and Karamazov Elite choice. The plastic kit is done on this one so expect it with GK launch.

Dreadnoughts are Heavy Support.

GKT can mix and match Nemesis Force Weapons and TH/SS and get psy weapons as well.

Any GK unit can once per game gate of infinity with no deviation in the movement face and can shoot, but not assault. This could still be changed to become the new Grey Knight Teleport Attack and moved to Fast Attack slot.

Remembered something about 2000 point armies being about 20 models well this is what I mean…

The reason I held this last leak back is for no other reason than my idealized vision of what Space Marines have always been thematic depicted as. The fluff is filled with stories of Heroic deeds suck things like 10 marines holding back whole armies. This is the first unit that I feel is starting to get to that point of fluff becomes table top reality. Simply wave your magic mouse over the empty area all will be revealed!

Grey Knights will be see the return of the 2 wound terminator. These new elite terminators will have 2 wounds and FNP and access to all the upgrades and options of all GKT in the codex. To make things more interesting one special character can make these terminators troop choices. What remains to be seen is if they will get Eternal Warrior…

Thursday, November 11, 2010

The Stormraven?


Yeah uh... I was hoping for something more. Thoughts?

Original Info can be found on Warseer.

Thursday, November 4, 2010

Rumor Mill: Grey Knights


*Thanks to the folks at Warseer.com

Glossary:
SoB = sisters of battle
GK = grey knights
SM = space marines
Inq = Inquisitions
NFW = nemesis force weapon
PA = power armour
AA = artificer armour
TA = terminator armour
PW = power weapon
FW = force weapon
IST = inquisitorial storm troopers

Release date:

Originally January, now looking more like February or March. (Harry reports WFB Orcs and Goblins for March and Skaven wave 2 are slated fro January, so February seems the best bet for now)

Organisation/fluff:

Codex: there is much less focus on Inquisition aspects, and no SoB. No Allies. A GK army.

No allies from/to other Codii. new fodder units in codex. not same as guard units. (penal legion troops are the fodder unit I was mentioning in the past, cause I know someone will ask)

Interesting bit here. Got to see some layout work on the new codex. I'll confirm the rumors of a fleshed out chapter org chart, but it's not your typical SM structure of 10 companies of 100 marines for sure.

The organization of GKs chapter being fleshed out has opened a number of new "roles"

The relation of Ordos Malleus to the Inquisition is also expanded upon

Officio Assassinorum also has an interesting fluff piece...albeit very short

To respond to the wishlisting of justicars being treated similar to Wolf guard, don't place bets on that.
It was apparent from my last contact Inq forces were still present...including storm troopers...but there are other new units there as well. From everything I've been told/heard the focus has definately shifted to GK. Not as many options for Inq, Assassins combined to a single unit with wargear to dictate functional role, Inq retinue changes that will effectively kill the tried and true power tactic of shooting everything in sight as it Deep Strikes in. The utter removal of use of allies from other codex books, or inclusion of units from this book with other armies (Self contained...no surprises there.) Overall I always felt the prior incarnation was inquisition with a dash of GK. The feel I have now is reverse of that...but there will still be very effective Inq builds to be had...so far as I know.


Special rules:

Combat squads were an option I know was playtested.

Some interesting Psychic abilities. just about all squads have psychic options. Heavy on they disabling side. Enemy psykers beware.

Not a lot of Mechanised. But quick to deploy.

Army wide. Daemonic Infestation makes summoned demons less instable?

The basic GK marine profile looks very similar to a SM sergeant.

A conversation earlier centered around an ability named "Out the Heretic" which could be used against non-daemon forces causing one unit to "count as" daemons. 'Out the Heretic' is well received by PT

While External Allies rules are gone by all accounts, it does not mean allies in the codex are gone. Inquisition forces ARE present, just not as dominant. And you will recognize others.

'Shrouding' basically unchanged...also known as nightfighting...one source suggests possible grant 6+ cover save (commentary: does this work with Annointed armor?)

'Rites of Exorcism' daemon units charging as if into difficult terrain.

'Aegis' enemy Psykers within 12" take psychic tests with +1d6

Chaos icons work to oppose GK units teleport ability. A unit with a chaos icon will block the ability of GK to teleport into battle within the icons area of influence. I'm hearing that there may also be other items that hinder this deployment tactic from other armies as well.


Wargear:

The new codex has new options (weapons, equipment, etc.) that will be included in those box sets.

Also, I understand there to be a standard 1 special weapon per 5 man squad, plus special options for the upgraded leader.

Yes, beyond psycannon and incinerator, there are 2 other special gk weapons I know were ptd...but these I can't go into detail on at this time. I'll say one had pretty poor response from the playtest group, but there could be some nice tactics developed to make it effective if it did move forward.

Corrected Psycannon profile:
24" A3 AP3 S6, no invulnerable saves, pinning test for units or models with psykers.
or 36" H1 AP4 S5 5" blast, no invulnerable saves, no cover saves. (does not cause psyker pinning)

Incinerator, no profile changes noted: S5 AP4 A1 template, no invulnerable or cover saves.

NFWs: NFW lose the changing abilities based on rank of user. standardized to PA NFW is PW with special abilities vs Daemons, TA NFW is FW with same. I've seen "other" sites reporting I said nfw gave wound daemons on 2+. I never said that. Not sure where that is coming from. From what I know right now NFW will be +2S across the board as now, but PAGKs will all count as PW, and TAGKs will all count as FW. Then on top of that, all nfw gain additional capabilities vs daemons. Plus unit leaders may have master crafted NFW...not sure if it's upgrade or standard.

GK Annointed Armor: All GKs (TA, PA, AA, etc.) wear ornate armor which has been blessed and annointed to provide additional protection both physically and spiritually. Any GK may always Re-roll any failed armor, invulnerable, or cover saves. Annointed Armor is not wargear. Has point cost. Works with Storm Shield. Not as good at might seem...(aka something else to this rule I dont know yet)

The rumor I had earlier about "Annointed armor" got some additional legs with a small twist. Looks like this could be granted to a unit containing a Gk chaplain. Much like other chaplains elsewhere grant re-rolls on charges, the gk chaplains are rumored to grant counter attack and re-rolls of armor saves...caveat being the reroll is only 1st round of cc... It's a complex confirmation, and taken alone I'd pour salt on it, but given I've heard of the anointed armor prior and recent codexes have some charge related chaplain ability...I thought I'd go ahead and post it. It's definitely taking more realistic tones...

New options for Dreadnaughts including librarian. psycannon arm. Purge weapon...large pie plate, special abilities include forcing instability test for daemons, including Daemons of Chaos armies, pinning in other armies.


Army list:

Do not hold too tightly to past structures and expectations.

As far as TAGK as troops? I havent seen anything indicating this. However, I do recall a discussion of TAGK filling roles in two slots though, possible Heavy and Elite.
The GK jet bike sketches did not look at all like sammaels...no plasma gun. Knights on them has NFW in lance style. Very bullet bike rider stance...ie leaning forward over bike, not upright like marine bikes. Had the swept front faring, but not wing motifs. Looked like twin linked storm bolters under slung beneath handles. Very aggressive looking. Too bad they got axed.

according to a tiny bit I got overnight, GK TAs will have access to the standard marine upgrades, plus NFW, incinerators, psycannons, etc., of course. But he is saying the cyclone launcher for them will be arm mounted like their Storm Bolters. I'm very skeptical of this, but this source is close enough to know, so I thought I'd pass it along.

Inq lords are hq and unlock ISTs as troops
ISTs are elite otherwise
ISTs can take chimera or valkyrie as dedicated transport
Inq lord retinue looks more like imperial guard command characters with some seritors thrown in
Temple Assassins one entry in elite, one stat line, options allow for customization into temple variants...but the actual temples are only mentioned in fluff, so some special rules look lost
Demonhosts look to be out
In troops we have imperial guard conscripts...like an imperial guard platoon, but conscripts only
Death cult assassins still elite, larger unit sizes, though
Penal legion squad in troops, different than imperial guard codex entry
chimeras or valkyries as dt only, and only imperial guard
Valkyries only dedicated transport, no vendetta option
Hellhounds in fast, same as imperial guard, but not variants
Deathstrike launchers in heavy, same as imperial guard...replacing orbital strike

Also, some weird dynamics in the ruleset if you have both inq and gk hq present. But details were not given.

(Ed: so from this batch it looks like inq is going to be viable, but I question really this more from a why standpoint. If GW did this, only the hq really separates it much from imperial guard, but handicapped ig. Hope to see more soon once the nov nastiness ends. Damn de are blocking all my insight into the future...)
From what I've been able to gather, the codex has the following counts...caveats apply:

Including Special Characters, not including variant units eg. exterminator/demolisher

Hq: 8-9 entries
El: 6-7 entries
Tr: 6 entries
Fa: 7 entries
He: 8 Entries
Dt: 4 entries

Ive heard the Army list section is between 12-14 pages.


Playtesting:


GK 2000pt AL from Playtest:

HQ
Grand Master with Retinue
Named character

Elite
5-man TAGK squad + 2 spec weapons
Dreadought - unknown configuration

Troop
2x 5-man PAGK squad + 1 spec weapon + razorback
10-man ????? squad + chimera

Fast
Storm Raven

No Heavies

The Playtest list posted was played against 2000 points of Orks including nobs, mek with kuston force field, lots of boys in trukks, a BattleWagon and dread mob. It was Capture & Control with Dawn of War.

GKs held most in reserve.
PAGKS in Razorback came in turn 2 and moved to boys flank. 1 squad got tarpitted with boys, the other fought thru boys to take objective 1.
unknown unit had HQ attached, spent game trading shots with dread mob until TAGKS arrived to help.
TAGKs TP in turn 4 and later assaulted Dread mob. 4 standing at end of game.
The StormRaven took out one trukk turn 3 and the bw turn 5. Dread and HQ w retinue arrived in it and assaulted Nob mob. wiping it out in 1 round. then started after other boys.

It was reported as a pretty one sided battle. GKs nearly unassailable. GK win with 1 objective and second contested in turn 6. supposedly orks were close to 4:1 outnumbering GKs


Models:

The box sets should all be plastic.

The GK models are ornate.

The biggest issue you'll find with the TAs is scale. The new plastics are in scale with the other TA models. The metals are old scale sized. Its a noticable difference.

But even the AA marines look "bigger", though not to such a great extent, to me.

Once painted, the new models have better depth of detail IMO. And more small details not present in the metals. This is in both TA and AA. The best examples to look at are the Blood Angel plastics to understand how much detail can be crammed onto a figure, but still look good.

Plastics:

Storm Raven. obvious choice. Options for BA, GK and ??? (note, other sources say that a BA second wave containing storm raven and librarian/furioso dread are slated for a separate January release) I've had personal conversations with direct individuals, which would surprise me if the SR model was not a keystone of this release. I've personally seen a few mockups of the SR from the modelling teams, many more from the art team. I know what the final selected design is. It looks better than I imagined.

TA knights: 5 pack, Paladin upgrades, squad upgrades. Psycannon, NFW, SSTH, banner? Supposed options for all will be on sprue. Plus NFW will NOT all be halberds. But the exact nature of them was not revealed to me. If this pans out we could see a lot of weapon options in the sprue...a lot more than would be used. Assault Cannon, PsyCannon, Incinerator, SS, TH, NFWs, Cyclone launchers...seems like a lot to jam in, but if we look at SW and BA boxes those were loaded with bits. The GK TA sprues:

5 legs
6 torsos
8 heads
6 nfw
5 SB
unknown # Special Weapons (includeing SS), but if above holds it could be 6+
GK TA back banner
6-8 shoulder shields
12 shoulder pads
~12 upgrade bits (books, scrolls, crux terminus, etc.)
8 arm sets (sounds like the arms have no hands, similar to sanguinary guard)
4 hands (right/left?)
more?

PA knights: 10 pack, justicar upgrades, squad upgrades, extra bits. NFW, psycannon, incinerator, banner?

walker: There have been some rumors of a GK driven walker. I have not personally seen this in any incarnation. However, there is a boxed walker of some type. I suspect this is a dreadnaught box set that will also have bits for BA. (see above) I've seen other people posting rumors of a penitent engine style walker, with a PAGK driver...I have absolutely no confirmation of such a beast. However, if GW wanted to avoid the cries of "GK dont have Dreads, it isnt fluffy" that could be a way...

Tank: I have not seen mention of a GK troop transport. Rhino based with psycannon options has been in some PT. I list this as possible, but unlikely, 4 box sets of this size are about par for a release, 5 would be a surprise.

Blisters:

New Stern

New Chaplain?

Justicar upgrade character

Paladin upgrade character

Inquisition character

2 other blisters unknown contents

Other:

Later release of GK themed terrain set? Concepts are out and some "preview" shots are floating around if you hunt. Nothing more I can say on this.

Monday, September 27, 2010

Dark Eldar Teaser Video

Coming this November!

New Dark Eldar Picture Collection

Hey guys,

So I did a little scouring of the internet today and yesterday with the big release of the Dark Eldar, and found quite a few new pictures that people had been taking while at Games Day. Here's an Image dump of them.

Enjoy!














Sunday, September 26, 2010

The Dark Eldar Announced

So GW just officially announced Dark Eldar, and sent out some images of the new models. They look quite nasty, and quite frankly I'm jealous that they got the new Jetbike model before us craftworlders did.


It looks like I might have to get my hands on some of these new jetbikes when they come out and do some conversion work, because they are just sick.



And if I could find a use for these guys, I would have them in a heartbeat. Look at that sword. It is just freaking awesome. I could post up some more pics, but they'll be floating around GWs site soon enough. Enjoy :)

Monday, May 3, 2010

Codex Inquisition

So while I was up at my local GW I was talking with a Red Shirt and Black Shirt. I purchasing a Inquisitor and the guy asked if I new the Plastics for the GKs were coming out soon. I asked if that was now confirmed and he said Yes. I asked when, and he told me that they had beat out DE for release, but that DE was also confirmed as arriving by Christmas.

Evidently the information comes from a conference out in Las Vegas.

The facts I know from the conversation.

1. Inquisitor Dex will arrive before DE
2. DE by Christmas
3. Inquisitor Dex will be after 8th Ed Fantasy
4. One Codex to contain all Ordo's, Malleous, Xeno, and Heriric
5. Sisters will not be present in the Dex, but will have there own Codex at a later time.
6. Deathwatch/Alien Hunters will be present

Other info based on them not actually getting to see the Codex but talking with the people, sounds like you'll still be able to build a pure GK army, and sounds like it will be more useful. Points Drop on PAGKs, TGKs to stay about the same point cost but be better.

That's about all I know for now, more info to come as I get it.

Thursday, April 1, 2010

GW Reaches God-Hood with New Spray Gun!


If you've not seen the latest news today, you're going to want to take a look. Games Workshop has done some amazing things in the past, but today they revealed a new spray gun that will be part of everyones hobby kit in the time it takes to say, "OMG look at that Sally it painted my entire Miniature and all I had to do was hold down the Trigger and Boom, it Looks FREAKING AMAZING!!!"

So if you've not seen it yet, click the here for Awesomeness!

Wednesday, March 31, 2010

Updated 40k Reference Sheets


Are you always asking your opponent the stats on his guys. Well if you visit the Reference section on GWs site you can now download and print all the reference sheets on all of the armies.

Just click here.

Tuesday, March 30, 2010

Chaos Daemons FAQ now Up


The Chaos Daemons FAQ is now up and running, click here to see it.

Saturday, March 13, 2010

'Mighty Beast' Modeling Contest! - Reminder

Hey everyone just a reminder that this contest is coming close to an end. If you've not started your painting for the entry, get down there and do so.

* * *

HobbytownUSA Dallas
announces it's 'Mighty Beast' Modeling Contest! With the latest releases in their game systems all centering around the monsters of the Warhammer, 40K and Lord of the Rings universes--Tyranids, Beastmen, Fell Beasts, et al--Games Workshop has made it a great time to model the monstrous, and HTUD wants to see your best efforts!

Hobbyists may enter one 'beastly' model in each category (Warhammer Fantasy, Warhammer 40K and Lord of the Rings). The model must be primarily a Citadel miniature (conversions are encouraged from that base), must be purchased from HTUD, and must be assembled/converted/painted by the submitting participant.

It is up to that hobbyist how they define a 'mighty beast:' while this certainly includes Monstrous Creatures, Dragons, Giants, Minotaurs, Ogres (and Rat-Ogres), Hydras, Trolls, Stegadons, etc, it could as easily be something Daemonic, or a less-enormous but equally 'beastly' character model, such as a bray-shaman, ethereal or saurus-lord; you choose to submit what you consider *your* mightiest beast!

Submissions may begin immediately and are welcome for display in the glass cabinet in the games section at the front of the store, but *must* be brought to HTUD by end-of-business Sunday, March 21, 2010, where they will be displayed until the end of the month. Prizes will be awarded for 'Mighty Beast' in each category noted, as well as a 'Youngbeast' and a Best Overall 'Mightiest Beast!'

The Hivemind calls; the Brayhorn sounds; the Witch King summons! The time of the Mighty Beasts is at hand--at HobbytownUSA Dallas!

Thursday, March 11, 2010

Blood Angels Ready for Pre-Order



If you've not heard already, Blood Angels are now Available for Pre-Order. This army is looking pretty wicked, from the rumors and just the models themselves. With many of the rumors already verified including the new "Flying Landraider" this army will be one to beat. I can't wait to see them across the table and have my chance at taking them down.



I'll be stopping at GW today to get myself a little peak at this book. Many have said GW already has there store copies and I just want to verify some of the rumors myself. That and I'll be putting the baby on pre-order, with the way the fluff and shear power of the new codices are I'm sure it'll be a fun, yet painful read when I compare them to my now very much aging armies.



Astorath the Grim is the Blood Angels' High Chaplain and Redeemer of the Lost. He is a true Angel of Death, a legend of destruction who fights like a man possessed and brings with him the twin gifts of death and redemption.



Gabriel Seth is the Chapter Master of the Flesh Tearers. Fully aware that he cannot curtail the bloodlust that runs through the veins of his Battle-Brothers, Seth has resolved to lead his Chapter in an unrelenting campaign against the Emperor's enemies, in the hope that the Flesh Tearers will one day regain their place among the Imperium's pantheon of honoured defenders.



The Sanguinor is a golden angel of vengeance who descends from the heavens only in times of the Blood Angels' greatest need. To most he is a myth, but those few who have seen him cut a bloody path through the Blood Angels' enemies and blaze across the battlefield like a hot and angry wind know different.



Chaplain Lemartes is the warden of the Death Company and never have they been such a potent force as under his guidance. Though Lemartes himself is afflicted by the accursed Black Rage, his formidable willpower has allowed him to remain in control of his actions, leaving him free to lead the Death Company in glorious charges that eclipse all the deeds of legend.



A Blood Angel who serves with distinction will one day be elevated to the hallowed ranks of the Chapter's Veteran Company. Members of the company are living exemplars to their Battle-Brothers, true masters of the many weapons a Space Marine can be called upon to employ, and famed for the devastation they have brought upon the Emperor's foes.



The Warriors of the Death Company seek only one thing - death in battle - and they are sent forth to their final fight with great honour. Consumed by the Black Rage, members of the Death Company fight completely without fear and are impervious to wounds that would kill other Space Marines. Many of the Blood Angels' greatest victories have followed a shattering assault by the Death Company. There are few enemies who can hope to stay the onset of such maddened warriors.



The Sanguinary Guard are the uttermost elite of the Blood Angels. They fight with wrist-mounted Angelus boltguns that leave both hands free for the wielding of crackling power glaives. The Sanguinary Guard are a brotherhood of mortals-become-gods and their deeds the stuff of legends.



The Baal Predator is a specialised variant of the Predator design. The Baals weapon load-out is far more closely suited to the close range fire fights favoured by the Blood Angels, employing twin-assault cannons to shred enemy formations. Furthermore, equipped with a turret mounted flamestrom cannon it is capable of swiftly clearing bunkers and barricades.



Tactical squads are the most numerous in a chapter and form the backbone of a fighting force. As their name suggests they are highly flexible having the tactical adaptability to deal with virtually any foe. Armed primarily with the holy bolter, some squad members carry more specialised weapons such as the plasma or meltagun.



Space Marines who excel in the fury of close combat are organised into Assault squads and equipped with jump packs that allow them to take the fight to the enemy in brutal close-quarter fighting. Armed with a mixture of pistols and swords, they are terrifying foes in battle, dropping from above like flaming angels of death.

Thursday, February 25, 2010

40k Rulebook FAQ Released today

So it looks like they snuck another FAQ in there today, and it's the main rule book. I've looked it over and didn't notice any changes to it, does anyone else?

It's posted here.