The Grey Knights
Astronomi-con Dallas 2012
The
Blade of Antwyr
The darkness of Chaos is
shown, the power of the Emperor emboldens all.
M37
|
During the mad years of
the Occlusiad, a weapon from ages past was discovered beneath an ancient temple
by the apostles of the Blind King. The blade quickly corrupted all who came
into possession of it. A war broke out amongst the inhabitants of the sector
and with only the great might of all eight Brotherhoods of the Grey Knights
was it put down.
|
M40
|
Three thousand years later
the blade once again surfaced. With the Grey Knights on the watch for
outbreaks of this terror they were ready to respond to its presence on the
moon of Tethys. A small contingent of Purifiers arrived at the location and
quickly dispatched its bearer. After many attempts to destroy the blade was
met with only failure, it was deemed that the blade would be put into the
hands of one who could not be turned, Castellan Crowe.
|
218.41M
|
The Blade of Antwyr will
have a new bearer…
|
A
Heroic Sacrifice
In the glow of the abyss
the sword does pass to another.
On the mountainside of Ar’Beth
the purifiers fought a great menace from the depths of Chaos. It was here that
the last stand of the Greater Daemon Malif took place. Castellan Crowe and
three squads of purifiers spent nearly four months fighting along the side of
the imperial guard to stem the tides of daemons poring forth from the portal in
the side of the mountain.
Nearly half the world was
over run before Crowe and Inquisitor Morteth arrived to take control of the
situation. For three months artillery shells and aerial bombings blasted the
stench of chaos back into the warp. Slowly the front lines began to shrink
back towards the mountain of Ar’Beth where the daemons had first arrived.
Inquisitor Morteth was
forced to request reinforcements from Titan after three months of battling evil
incarnate there is only one squad left of the original three sent to fight.
With only ten brothers left, the final push is made with reinforcements only
days a way. But the momentum can not be slowed lest they risk defeat.
Within eyesight of the
portal the final battle is fought. Inquisitor Morteth stands side by side with
Castellan Crowe. The Greater Daemon Malif breaks free from his host of daemons
slicing cleanly through two of the battle brothers with his Battle Axe of
Khorne. Morteth moves forward bravely wielding his chain sword. Crowe,
knowing the battle to be one-sided pushes Morteth to the side and challenges
the daemon himself. Raising the Blade of Antwyr before him, Crowe lunges at the
daemon Malif slicing cleanly through his breastplate.
Angered by this attack Malif
fights back enraged. Stiking out wildly with no care for his own defense.
Crowe looks for his brothers but they are still battling the daemon host and
cannot help him in the fight. Again Crowe strikes, narrowly missing his
target, and is slowly being pushed back. Malif rears back with his Great Axe,
and Crowe seizes his opportunity and strikes at Malif’s heart. The blade
slides in cleanly, through breastplate and ribs, narrowly missing his heart.
With the Blade on Antwyr burried
deep inside of him, Malif takes hold of Crowe in his great clawed hands and strikes
Crowe with his axe. Castellan’s eyes widen in shock as the axe slices into
him. As the blood flows out of his wound he calls upon his last reserves and
psychic ability and with his last strength stems the blood for mere moments.
With his dying strength Castellan Crowe pulled out the blade of Antwyr and
cleaves the head off of the greater daemon.
With Malif dead the rest of
the host fled through the portal before Inquisitor Morteth and the other
purifiers could close it. With Crowe mortally wounded Morteth takes up the
fallen Blade of Antwyr with no hesitation. The other purifiers give
questioning looks to each other but allow the Inquisition to take possession of
the blade, even if it will be only temporary.
The
Attack Begins
Newly reinforced the Grey
Knights must battle unknown enemies.
Days after the final battle
on Ar’Beth mountain two strike squads, a stormraven and brother Mork in dreadknight
armour arrive to reinforce the original teams. Saddened by the events that
took place, they place Crowe in a hyperbaric chamber in hopes that life can be
given back to him.
Back aboard the Strike
Cruiser Larious the Grey Knights set there path back to Titan. Along the way
they receive a distress call coming from the Garl’and sector from the planet
Centura. Upon arriving at Centura the cruiser is ambushed by an unknown
force. The ship is badly damaged and the only surface retaliation that can be
mustered is by those with the capability to teleport down to the surface…
Retaliation
Force Morteth
1,500 point Grey Knight
Army
-=HQ=-
Inquisitor
Morteth
Ordo Malleus Inquisitor
|
#
|
WS
|
BS
|
S
|
T
|
Wo
|
I
|
A
|
LD
|
Save
|
Cost
|
1
|
4
|
4
|
3
|
3
|
3
|
4
|
3
|
10
|
3+
|
57
|
|
Frag
Grenades; Krak Grenaes; Psyk-out Grenades; Servo-skulls x3; Power Armour,
Bolt Pistol; Daemonblade; Independent Character; Stubborn
|
|||||||||||
Inquisitor
Morteth has led a multitude of missions to fight the beasts that have come
out of the warp. His most notable experience is fighting daemon spawn on the
world of Asyl’um, a world known for Chaos and a gathering of magic users.
Again and again he has rooted out the daemons from countless planets.
Now he
wields the dreaded Blade of Antwyr. The Grey Knights are respecting his
position in the Inquisition in this matter but are keeping a close eye out
for corruption.
|
-=Elites=-
*Expunged*
Callidus Assassin
|
#
|
WS
|
BS
|
S
|
T
|
Wo
|
I
|
A
|
LD
|
Save
|
Cost
|
1
|
8
|
8
|
4
|
4
|
2
|
7
|
4/5
|
10
|
4+/4i
|
145
|
|
Frag
Grenades; Polymorphine; Synskin; C’Tan Phase Sword; Nueral Shredder;
Fearless; Fleat; Hit & Run; Lightning Reflexes; Move Through Cover;
Stealth
|
|||||||||||
Selene was raised in the assassin school of Borick on the dark side of the world. Through years of training she has risen
amongst the ranks of the secret society of Callidus. It has been
through her superior skill in stealth and killing that many events have
been prevented.
|
Squad
Hill
Purifier Squad
|
#
|
WS
|
BS
|
S
|
T
|
Wo
|
I
|
A
|
LD
|
Save
|
Cost
|
8
|
4
|
4
|
4
|
4
|
1
|
4
|
2
|
9
|
3+
|
222
|
|
Frag
Grenades; Krak Grenades; Psyk-out Grenades; Preferred Enemy Daemons; The
Aegis; Cleansing Flame; Hammerhand; Storm Bolter; Nemesis Force Halberd;
Power Armour;
Master
Crafted Nemesis Daemonhammer;
Incinerator;
Psycannon
|
|||||||||||
Squad
Hill is all that remains of the original team sent to battle at the mountain
known as Ar’Beth. Tired and weakened they have pulled together after the
fall of their leader to move forward and avenge Crowe through the destruction
of as many daemons as possible.
Their
motto, “Only through the Cleansing Fire may evil be purged.”
|
-=Troops=-
Squad
Ludwick
Strike Squad
|
#
|
WS
|
BS
|
S
|
T
|
Wo
|
I
|
A
|
LD
|
Save
|
Cost
|
10
|
4
|
4
|
4
|
4
|
1
|
4
|
1
|
9
|
3+
|
245
|
|
Frag
Grenades; Krak Grenades; Psyk-out Grenades; Preferred Enemy Daemons; And They
Shall Know No Fear; Psybolt Ammunition; The Aegis; Warp Quake; Hammerhand;
Storm Bolter; Nemesis Force Sword; Power Armour;
Master
Crafted Nemesis Force Halberd;
Psycannon
x2
|
|||||||||||
Squad
Ludwick has fought together for nearly fifty years without losing a member of
the team. The team has learned to watch each other’s back and can read the
slightest of gestures from each other and use that ability to destroy the
enemy before them.
|
Squad
Bach
Strike Squad
|
#
|
WS
|
BS
|
S
|
T
|
Wo
|
I
|
A
|
LD
|
Save
|
Cost
|
10
|
4
|
4
|
4
|
4
|
1
|
4
|
1
|
9
|
3+
|
245
|
|
Frag
Grenades; Krak Grenades; Psyk-out Grenades; Preferred Enemy Daemons; And They
Shall Know No Fear; Psybolt Ammunition; The Aegis; Warp Quake; Hammerhand;
Storm Bolter; Nemesis Force Sword; Power Armour;
Master
Crafted Nemesis Force Halberd;
Psycannon
x2
|
|||||||||||
Squad
Bach is a new team recently brought together from the remnants of other teams
that had fought in the great war of *Expunged*. With veteran squad leader
Bach in charge, it will be up to him to bring his new team together and have
them work as a finely tuned machine.
|
-=Fast
Attack=-
Squad
Al'Thor
Interceptor Squad
|
#
|
WS
|
BS
|
S
|
T
|
Wo
|
I
|
A
|
LD
|
Save
|
Cost
|
5
|
4
|
4
|
4
|
4
|
1
|
4
|
1
|
9
|
3+
|
145
|
|
Frag
Grenades; Krak Grenades; Psyk-out Grenades; Preferred Enemy Daemons; And They
Shall Know No Fear; Psybolt Ammunition; The Aegis; Warp Quake; Hammerhand;
Storm Bolter; Nemesis Force Sword; Power Armour; Personal Teleporter
Master
Crafted Nemesis Force Halberd;
Psycannon
|
|||||||||||
The
Interceptor Squad Al’Thor has been fundamental in achieving the goals of many
missions. Their extreme speed and maneuverability is vital to an active
battlefield and has been used to achieve great things since they were put
together.
|
Soul
Harvester
Stormraven Gunship
|
#
|
BS
|
FA
|
SA
|
RA
|
Cost
|
|
1
|
4
|
12
|
12
|
12
|
206
|
||
Transport
Capacity (12 Models); Ceramite Plating; Searchlight; Assault Vehicle; Deep
Strike; Power of the Machine Spirit; Psychic Pilot; Shadow Skies; The Aegis;
Fortitude;
Mindstrike
Missiles x4;
Twin-Linked
Assault Cannon;
Twin-Linked
Multi-melta
|
|||||||
Soul
Harvester is the last working transport on the Strike Cruiser Larious and
will be necessary to exact revenge on those who ambushed the ship. With the
veteran crew Inquisitor Morteth will strike at the hearts of their enemies.
|
-=Heavy
Support=-
Brother
Mork
Nemesis Dreadknight
|
#
|
WS
|
BS
|
S
|
T
|
Wo
|
I
|
A
|
LD
|
Save
|
Cost
|
10
|
5
|
4
|
6
|
6
|
4
|
4
|
3/4
|
10
|
2+/5(i)
|
235
|
|
Monstrous
Creature; Dreadknight Armor; Personal Teleporter; And They Shall Know No
Fear; Preferred Enemy Daemons; Psyker (Level 1); The Aegis; Dark Excommunication;
Hammerhand;
Nemesis
Doomfist x2;
Heavy
Incinerator
|
|||||||||||
Brother
Mork has always had a way of smashing enemies with his fists. Now he smashes
enemies with fists ten times the size.
|
No comments:
Post a Comment