About Me

Hey there, as you can see this is blog is all about gaming. And that's what I've been doing for pretty much all of my life. Currently I'm completely enveloped in Warhammer 40,000 and I'm breaking into the new Warhammer Fantasy system with the release of the new 8th edition.

Follow me as I build new armies, find newer and better ways to destroy my enemy, learn more about the rules, and just complain about the things that don't go my way :)

Tuesday, November 10, 2009

Walker Model Contest: Other Participants

Hey Everyone, as promised here are some of the pictures from the event. I think I arrived to late to get all of the participants. I think there is maybe 2 or 3 missing but this will give you an idea of how talented the players are up here in Dallas.

I've Blurred out the names of the participants to respect there privacy but my silly picture phone seems to have done ok in taking pictures this go around.

This Wraithlord ended up getting runner up. It has some great blending and an ivory/wood feel. Also the designs on the head were hand painted and look extremely good. Probably the best piece I've seen him do.

I really loved the wet blood skin texture on this one. as well as the feel and look of the metal. It's a scary beast and I'd hate to see it on the other side of the battle field.

Looks like a mean Venerable Ultramarines Dread. That gaunt never stood a chance. I particularly like the wood work on the base, it came out very well.

These two were nice too, the bottom Orc dread could've used some base work but it was fun and colorful.

The top one was a possessed sentinal, there was a lot of conversion work to it and I thought it looked quite awesome.

Monday, November 2, 2009

Walker Model Contest: Wraithlord and the Winnner Is...

So I ended up winning the Ultimate Walker Painting Contest. There were nine models entered and quite a few of them had me pretty scared. There were some with some great conversions, particularly a possessed sentinal, and another wraith lord that I thought came out very nicely. I'm currently asking them for some pictures and there permission to place them on my website so you can see them too.

But I figgured that the images I had taken with my cell phone didn't do the model justice so I'd find a better camera and take some more pictures. You can actually see the detail now unlike the crappy blurry photos from before.

One of these days I'll buy a nice camera with a good micro lens ;)

Here are a couple more pictures and as always you can click on them for bigger size :)

Wednesday, October 28, 2009

Walker Model Contest: Wraithlord Final Painting

Hey Everyone, I just finished up the Final Paint Job of the Wraithlord for the Hobby Town Walker Painting Contest. I've got a couple pictures of the final Project along with pics of most of the process.


I started off with Snot green as the base color of the Wraith Lord.

I then went in and added a light Goblin Green to all the edges and then did a pen line of all the edges using Scorpion Green. This was the first time I've ever done the pen lines and was probably one of the things that took the longest.

After that I went in and started working on the other details added white to the sword and cloths.

And then because I got lazy and started wanted to concentrate on painting I went all the way to the final project before taking any more pictures. The gemstones were done by painting them black, then painting 80% of them Red Gore, 60 Percent Blood Red, 30ish % Blazing Orange and then a dot or two of Skull white.

There's a couple more Pictures below for you to enjoy. And once again sorry for the crappy camera phone pictures, one of these days I'll get a decent camera :D

Monday, October 5, 2009

Walker Model Contest: Wraithlord

Hey Everyone, so if you've not heard Hobby Town Dallas is having a model and painting contest, "The Ultimate Walker Contest"

And in the spirit of modeling, supporting the local store and getting around to actually purchasing and modeling up another Wraithlord I decided to get on board with this one. It's in conjuction with the Lucky 13s but as of right now I've only got 1 stamp for that so I'm doing this more for fun then anything else.

The Wraithlords are some of my favorite of the Eldar Models and the fact that you can make them much more dynamic then the old ones helps out alot. The first one I did had a large banner and being stabbed into a Salamanders Dreadnaught. For this one I figured I'd use the left overs of that dreadnaught and have him leaping from it with that sweet Wraithsword to do untold damage to his next victim.

For the first model I ended up doing a bit of greenstuff for the posing but I was able to go without that one this one, 1 reason being that I'm not sure how much time I'll have to spend on it and wanted to get going as fast as possible.

The model took most of Sunday to put together with me ripping the arms off here and there to repose :D

So once the rain dies down up here maybe I can take him out and basecoat him and get started.

And then I'll just need some help decided what chapter that Dread is from ;)

You can see the leaping pose above, I was able to bend the loin cloth pretty easily to make it more dynamic and match the pose.

A shot from the back, sorry for my blurry camera phone. You can see him rearing back getting ready to swing and some of the wire work I did to the missing arms of the dread.

And another fun angle, I'm pretty happy with the way he turned out so far. I went ahead and added both gun mounts to him, won't exactly be following the rules but hell is for a Modeling Contest right ;)

Wednesday, September 9, 2009

Thoughts of a Gamer: Space Hulk

Hey Guys, yesterday was my first official day of Unemployment and I just found out today will be my last official day of Unemployment. Let's just say the 2 days off is much different then the 5 months it took me to find a job earlier this year.

So as things go when you're unemployed I played some games yesterday, Nick and I opened up his copy of Space Hulk and got to playing yesterday afternoon. Let me just say that the first time you see the price tag you don't think you're going to get everything you paid for, but I just don't think this is the case, that box is fill the the brim with board pieces and models and dice that love my friend.

The shear amount of models in there is well worth the price, and even thought we didn't have a chance to cut them all out the details on what I did thumb threw looked great.

So Nick had already had all the board pieces out and instead of cutting out all the Nids and Marines we used his models from the models he plays. We started off with him playing Space Marines and I playing Nids, the first game was a little slow as we read the rules as we went and I still don't think we have all of those rules right but maybe as we work on it we'll get them.

The first mission was quite a bit of fun, with both of us switching armies, I pulled it off each time once with Nids and Once with Marines. I found that strategy favors the Marines quite a bit more, being able to hold off the genestealers quite easy the flame thrower if used correctly.

After those two games we decided to move on to mission two, this one was quite a bit harder for the nids, as they have a limited number of genestealers they can use before they run out and once this happens the marines win. With over watch the marines can camp a corridor and kill the genestealers long before they reach them.

Over all I found the game to be very fun and can't wait to play again.

Tuesday, August 25, 2009

BoLSCon 2009: Mission 4 - Purple Rain

Mission 4 - Battle Report against Space Marines

Deployment : Spearhead, Random Game Length, Night Fight Turn 3 and 4

Primary - Seize Ground 5 Objectives
Secondary - Kill all of your opponents HQs
Tertiary - Have units in the most terrain features
Modifiers - Each force organization slot you destroy is worth 1 bonus point.

Ok, so I was going to use Vassal to show the turn by turn moves, but unfortunantly I've never used it before, and my current learning curve on little sleep is making it very hard for me not to get frustrated with the program :D

So instead I'll give you the narrative version, I'll try to keep it short but interesting.

Deployments: As usual my opponent rolled and was able to go first, this wasn't that big of a deal for me as going second actually gives me a better chance at contesting objectives. He deployed most of his force but held back a Demolisher and His Librarian and Assault Marines. With a 12" deployment he was able to sit on one of the objectives and was in good position to take the other 2 with 10 man marine squads in rhinos.

My deployment consisted of me keeping everything in reserves. I felt it would be best to to take advantage of the turn 3 and 4 night fight rules. By this I mean I would be able to enter the game on turn 2 with my reserves, do some shooting and hopefully knock out some transports or units and then he would have to try to shoot me using the night fight rules the next two turns. Allowing me plenty of time to manuever into place.

Turn 1:
Marines: He drops his Dreadnaught on the objective closest to me and moves his rhinos to the objectives.

Eldar: I smile and say done :D

Turn 2:
Marines: He rolls for reserves and brings his Demolisher on board to my right, trying to help out the 2 marine squads now sitting on objectives. He then gives me the evil eye and it's now my turn.

Eldar: I roll for reserves, getting everything except a Fire Prism, Falcon, and Jetbike Squad. As I'm setting up my opponent asked me if I wanted a beer, oh he's getting a Great! for sportsmanship :D So I do the sensible thing here I fly one Wave Serpent up and drop off the Dragons to take out the Dreadnaught on my left. I let the council wreck the Dreadnaught Drop Pod next to my left.

I then run my other Dragon Squad up the right side of the table to contend with the Demolisher. I fly my Falcons in and keep one in the center back and one center right to stay away from approaching Assault Bikes on the left. I also put my JetGuardians towards the right to start popping off shots at the rhinos.

I ended up shaking both rhinos, not to bad for first round of shooting, especially with the Dread and Drop Pod gone off my home objective.

Turn 3: Night Fight
Marines: He Rolled Reserves and was able to get his Assuault and Shooty Termies into play. The shooty termies Deep Striked next to the right most Dragon Serpent to try to take it down, while the Assault Termies and Librarian went into his back field. (He later told me this was because I had way to many thing to shoot at him) With reserves deployed he decided to move up with left Demolisher but it was immobolized on the terrain (alot of that going around this tournament) with it stuck it was out of range of my fire dragons that had killed the Dread Naught.

He was able to kill 2 of the dragons with snipers, and failed all of his other Night Sight checks. He shot the Far Right Dragon Serpent with his Demolisher and Termies but I was able to save both from moving flat out. Good start for me.

Eldar: My turn, I get my second Fire Prism in but not the Falcon. I load up the Dragons from the Dreadnaught Kill and start to get them over where they are needed. I unloaded the Fire Dragons to shoot at the right side Demolisher, and moved my bikes forward a bit to take more shots at the rhinos.

I believe I ended up stunning the Demolisher and was able to take out of one the other Rhinos, I then used the Fire Prisms to take out the Shooty Termies that had landed close to my dragons. No way I could let those guys stay alive.

Turn 4: Night Fight Again!
Marines: With all the marines on the table, and another Night Fight turn he was in a pretty rough spot. He moved his Assault bikes withen shooting range of the Council and took some melta shots with no deaths. He then shot at everything else with nothing connecting.

Eldar: The Falcon came in this turn luckily for me. I ran my council over to his assault bikes and doomed the one I'd assault. I then unloaded the Dragons next to the rhino's that were still up and moved my Jetbikes in for the kill. With The Rhino gone the marines dissapeared quite rapidly, leaving one rhino left stunned once again.

The JetCouncil charged one of the bikes and I threw one Spear Lock on the other bike to lock us up in combat during his turn.

Turn 5: The sun arrives!
Marines: With the sun up, there were some tempting targets for his heavy weapons, but first he used his librarian to teleport between my tanks and the objectives. He was able to shake one of my tanks and my Fire Dragons ended up getting pinned by snipers. In the assault phase my Council ended up finishing off the other Assault Bike.

Eldar: My turn, With the council free, I moved it up behind the wall, next to the objective on the far left side next to his marines, from here they wouldn't get shot at because of the solid wall. I then moved my bikes up to contest the one objective with the rhino marines, and to take control of the other objective. From there the Falcon went flying to land next to the objective that the Dreadnaught had originally been at.

From there I had to make a decision on what to do with the Assault marines that were in striking distance of my Guardian Jetbikes, it was a choice between shooting them or trying to block there path. So I went with the riskier option but the one that would solve the problem and tank shocked him with my Fire Prism. Thinking that I'd have a tank hulk there to slow them down I was very very surprised when he rolled double 6's for there Leadership. With them running and not able to regroup from all my friendly units in the area I pretty much had the game in my hands.

With a little shooting I had control of 2 objectives and was contesting the other 3 with a solid amount of units.

At the end of turn 5 we rolled a die and the game was to continue, we had 10 minutes left but he decided to call the game and go ahead and give me the secondary and tertiary points I would've received by moving my guys into terrain during the next turn.

It was a fun and solid game, and I probably the best one I played all weekend, we were both striking back and forth at each other with little result up until he failed that LD test and things just slid into place for me.

I think keeping my guys in reserves kept me from getting blasted into space, and being less aggresive with my council really paid off (I had lost it first turn during the first 2 games)

But Like I said, it was a great game, and I'd gladly give him a rematch as he was a greaty guy to play against.

BoLSCon 2009: Day 2

So once again I started the day facing the dreaded Imperial Guard, I swear they had it in for me, and for what? I hadn't done anything to them. Hell the Swordwind's Sheath had never faced them before ;)

But alas the might and numbers of their guns overwhelmed me, that and time. I made one really bad move at the end of game 4 thinking we would play through turn 5. If I had not made the move I would've tied up the match, and if turn 5 had come around a 50/50 chance of pulling this one off but I alas the guns scared me into moving a little further back out of range and the rest is history.

With the first game a loss, I went on to play a Pre-Heresy Chaos army. I really did enjoy this game, and he ended up receiving best sportsmanship for the tournament. He was playing with Abaddon with 4 assaulty Termies, 3 Rhinos of 10 Man Spacemarines with Mark of Khorne and 3 Squads of Daemons.

It was a capture and control match and I knew he needed to get to me, so I proceded to send in the sacrificial dragons to keep that Land Raider far far away. From there I popped his Rhinos and then slowly moved my forces in for the kill using a Wave Serpent at the End of my Turn 5 to Contest the objective. It was a solid win and a fun game.

Then it was down to the last game, and Nick asked me what was the worst thing that could happen. "I'm facing IG again?" He just shook his head and I realized we'd be playing each other at yet another tournament, during the final game, 6th table from the top... The Swordwind's Sheath was Ready to Exact revenge for their fallen brethren during the North Texas Champion Ship Campaign.

This was a tricky mission, 6 objectives and at the end of each turn they had a chance of disapearing on a roll of a 6, if you had a scoring unit on it, you would get to keep the objective, the unit would disapear and deep strike the next turn. Talk about whoa...

So instead of doing the usual reserve everything move I do against Nick, I fielded my entire army so as to have scoring units on the board for those objectives. It was a very intense game, with a bit of argueing that comes from friends, and a rediculous demand from him, after he let me make my Jetbike Assault move after he had started his turn, but before he had begun moving or deploying, (I won't go into it but it did make me a bit upset) but in the end I ended up getting full points off the game. It was fun, and I think me and him just need to try to play more for fun against each other then to smash each other's face in.

So that was it for Day 2, They havn't released the final rankings yet but I'll let you know how i did, I'm also going to write up a couple battle reports, 3 of the 4 games we're pretty interesting, even the loss on the second day to the IG so expect those either tonight or later in the week. :D

Saturday, August 22, 2009

BoLSCon 2009: Day 1

Hey Everyone, managed to get my buddies laptop going and unfortunantly I don't have photoshop on here so pictures are going to have to wait. Let's just say it's been a crazy crazy day, 4 games at 2k each is mind blowing. I'm surprised at how well organized everything is going and you can see it.

There are also quite a few beautiful armies here. The most amazing one I saw was a fantisy army where they had LED lights for every single model, and custom created clear plastic where it was shining out of. Once I get back in town I'll have to get you guys some pictures of these thing because they are awesome and give a lot of inspiration.

The morning started off rough though, I'm not going to blame the drinking until midnight or anything like that ;) But I don't think I was totally in the right mind.

I ended up going 3 and 1 and will give more detailed battle reports later but I ended up loosing the fist game to IG, Battle Squad Psykers are cheap haha. After that I played against Dark Templars and Won, then played against Tau and won against a guy having a pretty bad game.
Then the final game of the day was against Marines, It was the best game of the day (and not just because he bought me a beer) but it was very tacticaly challenging and I was in the game completely (beer helps) I ended up getting all of the objectives in the last turn, I felt bad for getting all the points, but it was still just a fun and well played game.
Well that's the update for the night, time to eat some pizza and relax with a couple drinks before I wake up, dice get rolling at 8 am, so wish me luck :D

Friday, August 21, 2009

BoLSCon 2009: The Swordwind's Sheath

Hi Everyone! I'm pleased to let you know that as of last night, about 11 pm I finished painting my army. Now I know you're going to say, "You can never be done painting", and you're right, but I was able to get it to a point where I was happy with it, and Wow does that take a bit of work.

Up above is my Jet Council, led by a Farseer and Autarch with 5 Warlocks, 3 with Destructor, 1 with Embolden, Represented by the Banner with the Biel-Tan symbol, and one with Enhance represented by the banner with the Swordwind's Sheath symbol I created for the North Texas Finals Tournament.

Let me just say thanks for all the help that everyone gave me as I worked on these models and painting them. And thanks to everyone who helped out fine tuning the list.

And if you want to see more pictures just look below :D

Above: My Farseer, converted from the High Elf Mage kit on a horse. The kit made it possible to get some nice flowing robes on the farseer, and I might go back one day and do the same with the warlocks if I can get some more warlock heads. I'm pretty happy with the way he turned out and if I get more time I'd like to add some more runes and the like to his cape.

The Autarch, he was alot of fun, I had a small problem with him and the Farseer, and that is I had needed to glue them to the bikes when I was modeling them to get there arms and feet right. (The Farseer I green stuffed but you get the idea)

Oh those Fire Dragons, how I love them so. This time I went back and ripped off the Exarch's Weapon Arms and Magnatized them so I can switch them out later. But I can see these guys raining fire death during this weekend.

DAVU Falcon, Hopefully these guys are going to stay alive and keep my objective safe.

Oh the Fire Prisms, I've had some fun with these while play testing and I hope that they can pull there wait this weekend.

And here's the army, the board is barely big enough for them all, but luckily it is :D And if you want bigger images just click on them like usual.

Hope you enjoyed and if you're headed down to Austin maybe I'll see you on the other side of the table ;)

Friday, August 14, 2009

BoLSCon 2009: Updates

Ok Guys, I'm sure you all know that the big BoLSCon Tourney is next week, and if you don't now you do. It's been a pretty exciting time getting to this point. I've been able to work on some pretty cool conversion, and play with units I wouldn't have ever though of taking before the guys at Warseer help me out.

Let just say I'm enjoying my Eldar now that they all have 3+ saves, and most have 4++, I was getting way tired of being mowed down by bolters, must be that Chaos army that I played for years before trying out Eldar, I just don't like seeing my guys die like that ;)

So I made a couple small changed to the army list, I got rid of 2 singing spears from the council and the Chin Cannon from the Falcon and gave then dropped Star Engines on the Beast. I did this mostly because I had the extra points, in CC I was finding my council to be lacking attacks and I felt that 2 base for 2 more models would help out quite a bit, and during the 6 games I played with the Falcon I didn't once find a time use the cannon because I was always on the move with it and that's why I though the Star Engines would be more useful, especially in those end games where that extra 12" move could come in very very useful.

So I've gotten all my vehicles painted now, an extra Prism and WaveSerpent and All the Bike done, except for the warlocks and council. I'll be painting them tonight and the weekend, might even finish them too, we'll see. But I had a take a break from painting last night, my hand was starting to cramp up from painting vines on 21 bikes ;) Don't worry I'll throw up some pics soon, I just need to get painting done first.

Tuesday, August 4, 2009

Thoughts of a Gamer: Beating the Clock

So this past weekend I've been playing my 2k list for the BoLSCon Tournament coming up here in a couple weeks. I know I should've been painting but I needed to get a better feel for my list, (since I've never played it's kind before and just wanted to try some new things.

So yesterday me and my friend, we're both going to be going out and braving that new tourney scene and we figured we try playing in the 2 hour, dice down, time limit. Let me just say it's quite a pain to play 2k points in under 2 hours, the furthest we were able to get was half of turn 5, and most of the time it was just to turn four and that got me to thinking about the Dice Down rules and if they actually provided a fair game.

We were able to play 3 games yesterday with the two hour time limit (and I'm not going to admit I may have left work a little early to do so) The first game we made it to my turn four, I was able to win and block him off of the objective with him not being able to reach mine, and him not having any troops on his (we was playing Nids and they were trying to totally swarm me) it was a pretty solid win but at the same time it did not allow him to play out his turn which could've resulted in him destroying one of my blocking tanks and consolidating to contest the objective.

The second game he went first, I played his Nids against his SM list he'll be using. We were able to make it all the way to his turn five. I was going to tie the game once my lictors automatically came in (sucky sucky reserve rolls on my side) by contesting the only objective he held and he had just wide out the troops on the objective I held. But the timer went off before it was my turn meaning it was a game win for him, all of maybe five more minutes and it would've been a tie, possibly a win for me if I could pull off some miracle rolls on another objective, but alas the clock had run out.

The third game is the one I don't feel as bad about. I went first with my Eldar vs his SM list and instead of keeping things in reserves like I usually do I figured I'd trying actually playing with things on the board, but was a little worried about those darn drop pods of his. But it turned out to be a good call on my side, I pretty much went all out to his objective while blasting away at him with my Falcon and Prisms. By second turn I'd taken out his HQ and most of his troops and had lost a couple dragons and bikes. We made it to my turn 3 (there had been a lot of combat and slaughtering on my part and it was clear he wasn't going to get to either objective and that wiping him off the board was a real possibility) and the time ran out again with out the other person getting a chance to have there turn.

It seems very unfair to me for my opponent or even myself not to be able to complete a full turn. That can drastically give the other player a huge advantage. I know why it is that it's done this way, to keep tournaments moving along but it seems to me that this could be worked differently. Maybe by dropping it to 1 hr and 45 minutes with a 15 minute warning and then at that time players maybe finish the full turn that they are on. Or by building in more time between rounds although this can be a challenge too for players that somehow manage to finish fast. It just seems very difficult to me to see myself reaching games of 4 and 5 turns especially against opponents with many large units where it takes just 15 minutes to move them all.

Maybe it's just a part of the tournament scene, and something some people can take advantage of somehow, but to me it just seems like by dropping the dice at the time limit you're taking away quite a bit from the players.

Sunday, July 19, 2009

Jetbike Council: Part 2

Hey Everyone, so last night, well pretty much all of yesterday I spent a lot of time working on the rest of the Jet Council. It was a lot of fun, if a little stressful trying to get new arms and weapons to fits guys they were never meant to fit.

Up above is my Farseer Conversion. I'm pretty happy with the way it came out. It has parts from a metal Farseer (the one with the staff) a Jetbike and it's rider, and the High Elf's Mage on a Horse. Let me just say that it worked pretty good, but I ended up having to cut the mage's feet off and replace them with the original riders feet. I was also planning on having original Farseer Staff, but the issue with this is the other arm does not easily come off the model, and by easily I mean I'd have to cut it off. So I opted for the Mage's staff and then did some extra converting with the other hand and arm. I'm please with the way it came out, and can't wait to paint it. Although I did have to green stuff him to the bike, where with all the other models I they can still come off the bike for easier painting, oh well.

Here's an image of the Jetbike Council, as you can see all of them are converted except for the Autarch :D (which was a bit of a nice change, lol)

And another Picture.

Here's an image of the Jetlock with Enhance, his banner I believe came from a Chaos Fantasy model, it's hard to tell now after all the little bits that I was picking up for these conversions ;)

Here are some images of the Jetlocks with Destructor, one of them has a wraith sword, taken from the High Elf Archers box, and the others have Singing Spears, which came from the High Elf Chariot box.

Well that's the work on the building and converting part. I'm going to build the last Fire Prism I need tomorrow and then get to painting so I'll post up some progress along the way.

And once again sorry for my cell phone pics, one of these days I'll get un-lazy and pull out a real camera (it's just emailing them to myself is so convenient, lol)

Thursday, July 16, 2009

Jetbike Council: Part 1

So I just wanted to share a couple pictures of the start of the Jet Council. These are images of the 3 Warlocks that will be fielding with Singing Spears and Embolden Psychic Power. The reason I'm making them different is because I felt it'd be easier to keep up with them and wound allocation and all those fun things. The Spear comes from the High Elf Chariots and the Body and Head come from the High Elf Archers.

Here's two more Pictures :D

Oh Sorry about the Crappy Camera Phone Pictures, but that's all I had on me tonight :D

Wednesday, July 15, 2009

DFW Events: 1,500 pt Tourney at the Asylum

Hey Guys, if you've not heard yet there's a 1,500 tourney over at Comic Asylum in Plano on the 1st of August. Here's the link where you can sign up for the tourney, right now there are only 2 people but I've been there in the past and they've had pretty good turnouts for other events. Hope to see you guys there.

Event Date 8/1/2009
Event Time 10:00 am
Fee $10.00

Detailed Description:
This is a Rogue Trader style tournament of 3 rounds. Codex Approved Armies.

Tuesday, July 14, 2009

BolScon 2009 in Austin

If you've not heard about it yet, and I'm sure you have BolScon 2009 is approaching quite rapidly. With only 38 Days to go I'm well on my way of building my new army, or updating the old, for what is to be the biggest tournament event I've been to. I'm very excited about it, and like to share the approach with you all.

After my last tournament I learned quite a few things about playing Eldar, and one thing I've learned is mobility is the key to 40k. Objectives have become a much larger game mechanic then when I stopped playing back in 3rd Ed. and now with armies almost being required to move across the board I saw the need to update the list and the models. After working with the guys from Warseer, who've been very helpful, I've come up with this list.

Farseer - 178 pts
Doom, Fortune, Spirit Stones, RoWa, JetBike, S.Spear

Autarch - 140 pts
MandiBlasters, Laser Lance, JetBike, Fusion Gun

Warlock Unit on JetBikes - 287 pts
Lock - Embolden, Singing Spear
Lock - Enhance, S.Spear
Lock - Destructor
Lock x2 - Destructor, Singing Spear

Fire Dragons x7 - 255pts
DBFlamer, Crack Shot
Wave Serpent
Spirit Stones, TL SCannon

Fire Dragons x7 - 255pts
DBFlamer, Crack Shot
Wave Serpent
Spirit Stones, TL SCannon

Guardian Jetbikes x6 - 205pts
SCannon x2
Singing Spear, Embolden

Guardian Jetbikes x6 - 205pts
SCannon x2
Singing Spear, Embolden

DAVU DireAvengers x5 - 60pts
(Riding Falcon)

~Heavy Support~
Falcon - 185pts
Scatlaser, Holo-Fields, Spirit Stones, chin-Cannon

Fire Prism - 115pts

Fire Prism - 115pts

Total Points - 2,000
Total KPs - 13
Total Models - 47

With this list I've removed one of the main issues of the other army I had taken, and that was lack of mobility. Sure I had 3 Skimmers in the other list, but the problem was that they could not be supported by the rest of the army unless they held back, and by holding back they we're being used in the way they should be.

With the list now made and the models purchased I started building everything last night, and let me tell you it takes a while just to cut all those bikes off the sprue ;)

As I get things going I'll post updates of the army, and will put in some tutorials on how I do the conversions for the warlocks and farseer.

If you're interested in the tournament make sure you register soon, I think you only have a couple weeks left :D And I'll see you there.

Tuesday, July 7, 2009

Thoughts of a Gamer: Cocked

I've been playing table top war games for about 10 years now, well with a little break in college that I'm not fully making up for. And I've noticed a couple things through those years and games and how bent out of shape some people can get over the littlest things. The easiest of these things for people to fight about are just the simple roll of the dice, and not just any die, but a "Cocked One"

Now in general I'm a pretty casual player, who's there to have fun. This is usually much more clear when I play in a tournament, vs the casual games with my friends. It seems that we as gamers or at least the ones I know are much nice and understanding to those we meet across the table in a gaming event, with very little standing in the way of a fun game. But there are instances where that die will be rolled and one can clearly see what the number is and your opponent will say Cocked and want to re-roll it. It makes me laugh to myself, generally I'll let it slide but you know that competitive edge will get to you and you'll raise your voice slightly and say, clearly it was a 3, and you missed your shot.

And depending on your opponent he'll either agree with you and continue playing or he takes his defense stance and begins to inform you as at his house any dice (that misses) and isn't 100% on the table is cocked and must be re-rolled. Depending on how the game is going I usually agree and then point out the hitting cocked die to him as well :D

But it's the games between friends that seem to get the most heated. Maybe because my friends and I are all competitive players, and have always been that way, and maybe it's because we've been friends for so long that any lines of etiquette have long been crossed. It during these games that you'll see emotions run high and rules pulled out of the book every two minutes, that Win At All Cost attitude pouring from the gamer sweat, haha.

I think the point here is that 40k even though competitive is still just a game and as much as I hate to admit it, life does go on afterwards. If we treated everyone with the respect we do when we're trying to receive full credit for our Sportmanship Scores then I think every game that we have will be the best game played. Even when being wiped off the table I've had plenty of fun because my opponent was nice and we made it into a fun time.

Don't get to bolstered up over a single die roll, or that one rule the other player may or may not have know, treat it as a learning experience and remember the dice always change.