Forge World just recently came out with a new Eldar Tank model, that Hornet. Along with some experimental rules that can be used with the new craft.
On first glance the model looks fantastic, although it does slightly resemble a lopster, I can get past that as it seems to have gone the opposite direction of many of the Eldar models, and that's smaller. Which given the available table space with the armies we play these days is a good thing.
But I was quite disturbed by the experiment rules they had given it. With weapons it comes to be pretty expensive. Especially compared to the costs of our Dark Brother's Codex. They're still asking 30pts for a BS3 Bright Lance, instead of the 25 Points for the BS4 Dark Lance.
So after drudging through the Dark Eldar codex for a bit and checking out their point values, I figured I'd come up with my own Experimental Rules for the latest Forge World Model.
You'll have to understand that it's going to be slightly cheaper then some Eldar Equivalents as I feel the current Eldar dex is slightly overpriced compared to current 5th edition codexes.
Hornet.............................................................60pts
BS: 3
Armor: F 11, S 11, R 10
Unit Comp: 1-3 Hornets
Unit Type: Vehicle (Fast, Skimmer)
Special Rules: Scout, Maneuverable, Concentrated Fire
Wargear: 2 Shuriken Cannons
Weapons: Each Hornet may upgrade each of their Shuriken Cannon's for the cost below;
Scatter laser..........................................+5 points each
Eldar missile launcher...........................+10 points each
Starcannon..........................................+10 points each
Bright lance.........................................+15 points each
Pulse laser...........................................+20 points each
Options: Any hornet may be ungraded with the following;
Holo-feild..................................................+20 points
Vector Engines........................................+10 points
Spirit stones............................................+10 points
Star Engines............................................+10 points
Manuverable: The light tank is employed for reconnaissance and raiding, and is often used for hit and run tactics. A vehicle with this special rule may always make a 6" move during it's Assault Phase, unless it is immobilized.
Concentrated Fire: The vehicle's computer systems are adapted to fire on a single target and let loose with all of it's fire power. As long as the Hornet is armed with two of the same kind of weapon, the vehicle can forfeit shooting both weapons to instead fire one as Twin Linked. This counts as only firing one weapon.
Well there you have it, some rules that add a little something new to the Eldar. I think that it uses a little of what the Dark Eldar were able to get in their new book, and refresh the Craftworld a little. Let me know what you think, and if you get a chance to play test it at all ;)
-CKR
Looks like a pretty cool little craft- definitely very expensive (though it already invalidates the Vyper as an anti-infantry platform...)
ReplyDeleteAs for your version, much better weapon pricing. I'm not sure the Maneuverable rule is really needed- maybe something more like the DE with "can move 12" and fire all weapons", though your concentrated fire rule pretty much does that.
Still, will be interesting to see what it looks like in the new codex whenever that comes out... seems to have a fair bit of promise.
This light tank seems like a total bargin for what it has to offer. Granted its costly to a point, its still far cheaper then its viper. If the did bring this into a new Eldar codex, it would be a buy on my list as its fire power would greatly up my over all ranged power.
ReplyDeleteThat maneuverable rule is fantastic as this allows the tank to some what mimic the older codex tank rules. This rule allows the tank to move 6 and fire everything, and then move another six. Thus giving you a full move of 12 plus the full effect of its weapons.
If you have adjusted the point, they seem cheap as this does not embody the Eldar over all cost. Being that if you downgrade the cost, your opening up serve loop holes for massive cheap fire power...