So the other day while I was bored I started thinking about different things that would make the game different, and one of those is changing the way the assault phase works.
To often are some armies squashed in the assault phase by other armies who are built up around getting up close and personal and then will just sweep units left and right.
So here are a couple things that I'd like to see changed.
Incoming Charge Shots: The unit being charged may give up all close combat attacks and instead fire all of there weapons at the one unit that is charging them, these attacks are made after the assault has been declared but before assault moves are made. The defending unit counts as moving for purposes of shooting weapons.
What would this do, well it would help protect those gunline armies with short range weapons, cough cough eldar guardians cough, who can be charged before there weapons are ever in range of the enemy.
It would also give some units the chance to kill units that otherwise would be impossible to be killed in CC, such as dreadnaughts, MCs and others.
What would this do to assaulters, well it would definantly hurt them quite a bit, but it would make picking your targets quite a bit more important but I think it will also help balance it. To often do I see a unit shoot into a unit before they charge, soften them up and then assault and wipe them out receiving double the attacks the other unit did that turn.
Grenades: These things need to be revamped, why is it I can use grenades on Vehicles but not on MCs, MCs should be getting hurt just as much and often times it's grenades that are the only thing that might hurt an MC. So here are my thoughts on them;
Any model armed with grenades may choose to get a single attack with a grenade hitting with WS vs WS. These models give up there normal attack characteristics.
Frag - Str 4 AP 5 small blast, scatters as usual, may only be used in First Round of Combat before units have made assault moves.
Krak - Str 8 AP 3
Melta - Str 8 AP 1 Causes ID
Defenders who are attacked by grenades in the first round of combat may take cover saves if in or behind cover, or the Attack had to make a Dangerous Terrain Test.
Attackers who are attacked by grenades in the first round of combat may not take cover saves as they are too busy trying to get at the enemy.
Now I know these aren't the only grenades out there but this gives a general idea of what I would like to see happen to the Assault Phase. Now the grenades will definantly favor certain armies, ie Space Marines who have grenades on everyone but other armies also have grenades or may use there weapons and I think this will make quite a difference in game play.
Maybe one of these days I'll get to play a test game with these rules and balance it out, for now what do you guys think?